Fallout 4 jetpack animation fix

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Hopefully, someone will mod this out as soon as possible. It's a shame we can't have both, but it seems we're stuck with either unnecessarily long loading times, or sped-up gameplay. Of course, the the same is also true for regular gameplay: NOT capping the game to 60fps will sometimes suddenly make the game speed up and make certain mini-games (like the lockpicking one) a lot more difficult. Variation 2 This works for CROSS Jetpack only.

Put it after CROSS Jetpack, Jetpacks FAO, etc.

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Since the loading screen itself is a very simple animation, it can reach 240+ fps easily, resulting in lower loading times. If you have other mods installed, like Personal Jetpack, Secret Service Armor, etc., the T-pose will be changed to jump animation, but the visual effect of the jetpack(flames, smoke) will be broken and stop working. The reason for this is because the game speed is related directly to frame rate in this engine, which means going 120fps will double effective game speed. Uncapped, it's almost impossible to read. As OP says, when capped to 60fps, the loading screen (and its animation) will be much slower and wait so you have time to read the tips. The loading time will be significantly lower. Try to uncap frame rate and enter a new area. I have noticed this as well, and I have (more or less) proof: