Fallout 4 visible weapons

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Generally, this is a one shot equivalent for semi-automatic weapons, but automatic weapons may fire several rounds, usually three per VATS action.Īmmunition used ( ): The type of ammunition the weapon uses.

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See Spread for details on the internal measurements.Īction Point cost ( ): The number of Action Points used per activation in V.A.T.S. Internal numbers can only be gathered through game editor or console use.Īccuracy ( ): This is the Accuracy stat displayed in-game, which is derived from the internal game numbers for projectile deflection angles in an unknown way. Weapon statistics General note: In the following descriptions, the statistics that are shown while playing the game will be referred to as in-game numbers, while the numbers used by the game's code will be referenced as internal numbers. Normal and legendary weapons will change their name when mods are applied, unique weapons will not.Īll stats are given with standard weapon modifications. Uniques are typically either bought from merchants or are quest rewards. Unique weapons are weapons that are already named and will always retain the same special bonuses. Legendary weapons come with random bonuses applied to them and are only dropped by legendary enemies.

Normal weapons have no special bonuses on them whatsoever. Unlike previous installments, weapons in Fallout 4 fall under three classifications, including normal, legendary, and unique.